Hellmouth was my semi-failed entry into the 2012 7DRL competition. I’ve continued to work on it over the past few months, and while the game is still sorely lacking in features, I’ve made some real progress by focusing on building components in isolation from each other as much as possible.
One such component is the character generation system. Hellmouth uses a lifepath system where your decisions about your character’s history affect their capabilities. Here’s what one of Hellmouth’s lifepath nodes looks like: