I’ve been putting my free time to good use working on Hellmouth. Here’s what I’ve added to the game since my last post about it:
- cross-level travel
- A* pathfinding
- an attribute and skill system
- random map generation
- random item generation
- elemental color support
- several major new interface features
- folder structure
If I keep working at my current pace, the first beta release will be within a week or so. I’ve created a page for Hellmouth on Roguebasin, and I’ll fill that out with more information about the game when it happens.
There are some new development screenshots below the fold.